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Forefront VR

Forefront is a VR game created in Unity using the XR interaction toolkit. The idea for the game revolved around creating an intuitive 3D user interface that encompassed the Sci-Fi theme.

I was able to develop an extensive understanding of the XR interaction toolkit, and encountered various challenges that can arise while developing a VR game.

 

One of these challenges was displaying information to the player. I was able to solve this problem by creating interactive 3D menus and positioning the GUI appropriately.

Project Information

Tools

  • Unity

  • XR Interaction Toolkit

  • Post-Processing

 

Programming Language: C#

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Status: Completed May 2023

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Project Duration: 3 Months

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Project Type: Solo Project

I also did extensive research to develop the design and user experience. A project plan document that includes this research and outlines the vision and design can be found below.

The gameplay experience involves the player defeating waves of enemies using various equipment. The player's main toolkit includes the shield and hand cannon. The player can access most of their equipment using the 3D wrist menu.

 

The player can also select a new item after successfully completing a wave. These random items include a healing station, plasma grenade and turret.

In this video, I demonstrate the core functionality and explain some of the processes and programming that went into creating the experience.

Sample Code

Click the buttons on the right to view sample code from the project.

GitHub Repository

See the full code base and the project using the GitHub Repository!

Play the Game!

You can play the game on Itch.io for free! Requires a VR headset. Oculus is most recommended.

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